comp /comping 

viewpoints 

ingredients 

jo ha kyu 

  • at its most basic, translates to “beginning middle end”

  • more accurately “beginning/opening,” “break/progression,” and “rapid/climax”.

  • Often referred to when reviewing a scene

  • There can be many jo ha Kyus inside of one another 

  • To learn more, visit https://db2.the-noh.com/edic/2009/06/johakyu_1.html

drunk idea

  • a tried and true exo statement, one you are certain to hear a lot 

  • An idea that may be non sensical, sloppy, unfinished, but it’s an idea either way! Who knows, you just might discover something totally amazing. 

  • Drunk ideas should be received like your drunk bestie: no judgement, try to understand them the best you can, and lift it up! 

slel 

  • a “shalom” or “aloha” of exoland 

  • original by founding member Cameron Roberts, “slel” and similar-sounding gibberish words are used primarily as confirmation phrases (things like “I get it,” “I agree,” and “I heard you.”) or exclamations of excitement. 

czar 

  • verb: to take leadership of a particular project or aspect of operations 

  • noun: said person in the leadership position 

  • Ex: “who wants to czar this?”

addy paper 

  • picture this: you’re in college, scrambling to write that big paper you’ve been putting off, and pop an adderral. You write, it’s fast, it’s flying, you’re like “I’m amazing” and once you read it back, you’re immediately like “what is this garbage?”

  • In exoland, an addy paper is a run of a show early during development in which all of the scenes are shoved together, almost randomly or haphazardly, in order to explore the function of time within a show, or to draw comparisons we may not have discovered yet. 

scaffold 

  • the structure of a play during the development period

  • ex: a cast will “put up a scaffold,” meaning they will run the show or a large portion of the show with an attempt and focus on sequencing

  • often used as a marker or due date within a development process

paint splatter 

  • Often occurs during earliest stage of development: ideas, visuals, references are mashed together and comped without regard for how it connects to other comps 

  • Like the big brother of a drink idea 

Domino 

  • Think of a play like a line of dominoes: in order for one to fall, the one before must fall, and so on. 

  • A plot domino is an event, discovery, or moment in the show that allows other actions of the play to take place

  • On average, each scene should at least one plot domino 

walkthrough

  • actors move through their tracks of a show, often shortening the scenes to either the “tops and bottoms” of each scene, or boiling down the language into abbreviated, unsubtle, fast language 

speed through 

  • like a walkthrough, but faster 

Expansion pack

  • an idea that is attached to another idea, but not exclusively, sometimes in solving a problem or deciding where to go next

  • example: April says “I have these two ideas,” Garrett says “I have an idea that adds to that idea, but could also belong elsewhere.” Patrick says “I like option 1 with the Garrett expansion pack,” which indicates that he may not like the idea as much if the expansion pack were not included” 

double

  • A double is a person in a performance role that is shared equally between them and another member of the company. 

cover

  • A cover is a person who, as the name indicates, provides coverage should the primary player of the role get sick, take MRE, or otherwise cannot perform. 

locations

Jayson space

  • Where the bulk of exodus items and technology is set up

  • This is the room where our production of JAYSON takes place exclusively. However, it is the home to many other exodus projects as well. 

Chatter space

  • The largest gallery in CCA 

  • This space is cleared out and shared with Chatter, our CCA partner organization, on Saturday morning. 

  • Similarly, “chatter chairs” are chairs being set up in the Chatter space. 

Work room 

  • The room where personal items and props are stored, also a location for smaller meetings 

  • This room is marked with doors on either end.

Back room 

  • The room beyond the door of the workroom, closest to the exit 

  • This room is additional storage as well as James’ desk 

Mid room 

  • This hallway-like room is in between the work room and the Jayson space. 

  • Features tall storage, often from a rotating gallery, as well as shelving that is often use to hold props mid-show 

Timeline hallway 

  • named after a gala project in which we installed a big exo-timeline, this hallway connects the front entrance to the bathrooms, Jayson space, and Chatter space.

  • It is typically marked by the threshold/frame created by the walls themselves 

Glossary created by: Gracie