comp /comping 

viewpoints 

ingredients 

jo ha kyu 

  • at its most basic, translates to “beginning middle end”

  • more accurately “beginning/opening,” “break/progression,” and “rapid/climax”.

  • Often referred to when reviewing a scene

  • There can be many jo ha Kyus inside of one another 

  • To learn more, visit https://db2.the-noh.com/edic/2009/06/johakyu_1.html

drunk idea

  • a tried and true exo statement, one you are certain to hear a lot 

  • An idea that may be non sensical, sloppy, unfinished, but it’s an idea either way! Who knows, you just might discover something totally amazing. 

  • Drunk ideas should be received like your drunk bestie: no judgement, try to understand them the best you can, and lift it up! 

slel 

  • a “shalom” or “aloha” of exoland 

  • original by founding member Cameron Roberts, “slel” and similar-sounding gibberish words are used primarily as confirmation phrases (things like “I get it,” “I agree,” and “I heard you.”) or exclamations of excitement. 

czar 

  • verb: to take leadership of a particular project or aspect of operations 

  • noun: said person in the leadership position 

  • Ex: “who wants to czar this?”

addy paper 

  • picture this: you’re in college, scrambling to write that big paper you’ve been putting off, and pop an adderral. You write, it’s fast, it’s flying, you’re like “I’m amazing” and once you read it back, you’re immediately like “what is this garbage?”

  • In exoland, an addy paper is a run of a show early during development in which all of the scenes are shoved together, almost randomly or haphazardly, in order to explore the function of time within a show, or to draw comparisons we may not have discovered yet. 

scaffold 

  • the structure of a play during the development period

  • ex: a cast will “put up a scaffold,” meaning they will run the show or a large portion of the show with an attempt and focus on sequencing

  • often used as a marker or due date within a development process

paint splatter 

  • Often occurs during earliest stage of development: ideas, visuals, references are mashed together and comped without regard for how it connects to other comps 

  • Like the big brother of a drink idea 

Domino 

  • Think of a play like a line of dominoes: in order for one to fall, the one before must fall, and so on. 

  • A plot domino is an event, discovery, or moment in the show that allows other actions of the play to take place

  • On average, each scene should at least one plot domino 

walkthrough

  • actors move through their tracks of a show, often shortening the scenes to either the “tops and bottoms” of each scene, or boiling down the language into abbreviated, unsubtle, fast language 

speed through 

  • like a walkthrough, but faster 

Expansion pack

  • an idea that is attached to another idea, but not exclusively, sometimes in solving a problem or deciding where to go next

  • example: April says “I have these two ideas,” Garrett says “I have an idea that adds to that idea, but could also belong elsewhere.” Patrick says “I like option 1 with the Garrett expansion pack,” which indicates that he may not like the idea as much if the expansion pack were not included” 

Glossary created by: Gracie Meier